Dnd Divine Word. Each creature that can hear you must make a charisma saving throw. Choose any number of creatures you can see within range.
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Choose any number of creatures you can see within range. Each creature that can hear you must make a charisma saving throw. Web divine magic is all about drawing your magic and learning your magic through a divine lens, whether that's gods, nature spirits or nature itself. You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Web you utter a divine word, imbued with the power that shaped the world at the dawn of creation. Web you utter a divine word, imbued with the power that shaped the world at the dawn of creation. R/dndbehindthescreen by rhombism divine word “master, you must go to them!” shouted the herald through the maelstrom of confusion. Each creature that can hear you must make a charisma saving throw. This affects all enemies of the casters choosing within 5 feet. On a failed save, a creature suffers an effect based on its current hit points:
The component required for the spell is vocal. Choose any number of creatures you can see within range. Any number of creatures you can see within range. As we all know, if a fiend fails its save against divine word is banished to its home plane. Choose any number of creatures you can see within range. In this case, a cleric might cast divine word with a fiend with 20 or less hp in the area, and the fiend can hear the cleric. He’d already taken a bolt in the side that had him out of the fight. Choose any number of creatures you can see within range. Each creature that can hear you must make a charisma saving throw. A dawn of creation which you shaped the world and you utter a divine word also imbued with the power. You utter a divine word, imbued with the power that shaped the world at the dawn of creation.